package ciyuan.Block;

import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;

public class Gun1 extends Block {
    public Gun1() {
        super(Properties.of(Material.HEAVY_METAL).noCollission().randomTicks().instabreak().sound(SoundType.METAL).noOcclusion());
    }
}
